// Copyright (C) 1999 Dan Steinman // Distributed under the terms of the GNU Library General Public License // Available at http://www.dansteinman.com/dynapi/ function Path(dynlayer,name,arrayX,arrayY) { this.dynlayer = dynlayer.obj this.name = name this.arrayX = arrayX this.arrayY = arrayY this.loop = false this.speed = 30 this.fn = null this.play = PathPlay this.slide = PathSlide this.pause = PathPause this.stop = PathStop } function PathPlay(loop,speed,fn) { if (this.active) return this.loop = (loop)? loop : false this.speed = (speed)? speed : 30 this.fn = (fn)? fn : null if (!this.paused) this.i = 0 this.active = true this.paused = false eval(this.dynlayer+"."+this.name+".slide()") } function PathSlide() { if (this.active && this.i < this.arrayX.length) { eval(this.dynlayer+".moveTo("+this.arrayX[this.i]+","+this.arrayY[this.i]+")") this.i += 1 setTimeout(this.dynlayer+"."+this.name+".slide()",this.speed) } else if (!this.paused) { this.i = 0 if (this.loop && this.active) setTimeout(this.dynlayer+"."+this.name+".slide()",this.speed) else { this.active = false eval(this.fn) } } } function PathPause() { if (this.active) { this.active = false this.paused = true } } function PathStop() { this.active = false this.paused = false }